Large City: Híhkshjèf Ji̊ Qi̊v

Híhkshjèf Ji̊ Qi̊v

Híhkshjèf Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded1647
Community LeaderLord Zlèsë
Area132 km2 (52 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation102 m (334 ft)
Average Yearly Precipitation291 cm/y (114 in/y)
Population31277
Population Density236 people per km2 (601 people per mi2)
Town AuraIllusion
Naming
Native nameHíhkshjèf Ji̊ Qi̊v
PronunciationHíhksh /ʤɛf/
Direct Translation[painting] [insurgent]
Translation[Not Yet Translated]

Híhkshjèf Ji̊ Qi̊v (Híhksh /ʤɛf/ [painting] [insurgent]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Híhkshjèf Ji̊ Qi̊v is derived from the Goblin language, as Híhkshjèf Ji̊ Qi̊v was founded by Nayḿi, who was culturaly Tauran.

Climate

Híhkshjèf Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 23°C (73°F). Híhkshjèf Ji̊ Qi̊v receives an average of 291 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Híhkshjèf Ji̊ Qi̊v covers an area of nearly 132 km2 (52 mi2), and an average elevation of 102 m (334 ft) above sea level.

Overview

Híhkshjèf Ji̊ Qi̊v was founded durring the early 17th century in early winter of the year 1647, by Nayḿi. The establishment of Híhkshjèf Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Nayḿi struck deals with nearby nations and communities to establish Híhkshjèf Ji̊ Qi̊v as a prison colony.

Híhkshjèf Ji̊ Qi̊v was built using the conventions of Tauran durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Híhkshjèf Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Híhkshjèf Ji̊ Qi̊v is was constructed arround several narrow packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Híhkshjèf Ji̊ Qi̊v's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Híhkshjèf Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Híhkshjèf Ji̊ Qi̊v long.

Civic Infrastructure

Híhkshjèf Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Híhkshjèf Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Híhkshjèf Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Híhkshjèf Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Híhkshjèf Ji̊ Qi̊v's parks.

Híhkshjèf Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhkshjèf Ji̊ Qi̊v.

Híhkshjèf Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Híhkshjèf Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhkshjèf Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Híhkshjèf Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Híhkshjèf Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhkshjèf Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhkshjèf Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhkshjèf Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Híhkshjèf Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Híhkshjèf Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Híhkshjèf Ji̊ Qi̊v's grid is powered by mana accumulators.

Híhkshjèf Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Híhkshjèf Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Híhkshjèf Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Híhkshjèf Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Híhkshjèf Ji̊ Qi̊v's natural decorations nor waterways.

Híhkshjèf Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Híhkshjèf Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Híhkshjèf Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Híhkshjèf Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Híhkshjèf Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, spring is recurring in Híhkshjèf Ji̊ Qi̊v.

The Dryad near Híhkshjèf Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Híhkshjèf Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Enchantment energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 61
  • Farmers: 89
  • Farm Laborer: 173
  • Hunters: 100
  • Milk Maids: 78
  • Ranchers: 41
  • Ranch Hands: 73
  • Shepherds: 86
    • Farmland: 125733 m2
    • Cattle and Similar Creatures: 7819
    • Poultry: 93831
    • Swine: 6255
    • Sheep: 312
    • Goats: 62
    • Horses, Mounts, and Beasts of Burden: 3127

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 65
  • Bookbinders: 40
  • Buckle-makers: 43
  • Cabinetmakers: 67
  • Candlemakers: 100
  • Carpenters: 96
  • Clothmakers: 94
  • Coach and Harness Makers: 32
  • Coopers: 78
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 30
  • Cutlers: 25
  • Fabricworkers: 71
  • Farrier: 231
  • Furriers: 20
  • Glassworkers: 111
  • Gunsmiths: 67
  • Harness-Makers: 29
  • Hatters: 57
  • Hosiery Workers: 22
  • Jewelers: 34
  • Leatherwrights: 86
  • Locksmiths: 30
  • Matchstick makers: 48
  • Musical Instrument Makers: 44
  • Painters, Structures and Fixtures: 39
  • Paper Workers: 44
  • Plasterers: 40
  • Pursemakers: 51
  • Roofers: 33
  • Ropemakers: 31
  • Rugmakers: 30
  • Saddlers: 56
  • Scabbardmakers: 63
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 29
  • Shoemakers: 30
  • Soap and Tallow Workers: 122
  • Tailors: 169
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 44
  • Weavers: 86
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 43
  • Booksellers: 48
  • Butchers: 82
  • Chandlers: 76
  • Chicken Butchers: 88
  • Entrepreneurs: 30
  • Fine Clothiers: 78
  • Fishmongers: 80
  • Florists: 19
  • Potion Sellers: 51
  • Resellers: 111
  • Spice Merchants: 44
  • Wine-sellers: 60
  • Wheelwright: 47
  • Woodsellers: 30

Service workers

  • Bakers: 183
  • Barbers: 133
  • Coachmen: 44
  • Cooks: 125
  • Doctors: 65
  • Gamekeepers: 48
  • Grooms: 27
  • Hairdressers: 120
  • Healers: 88
  • Housekeepers: 91
  • Housemaids: 148
  • House Stewards: 84
  • Inns: 29
  • Laundry maids: 61
  • Maidservants: 107
  • Nursery Maids: 59
  • Pastrycooks: 120
  • Restaurateur: 120
  • Tavern Keepers: 142

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 29
  • Chemical Workers: 18
  • Coal Heavers: 62
  • In-Town Couriers: 72
  • Long Haul Couriers: 69
  • Dockyard Workers: 63
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 83
  • Millers: 72
  • Miners: 71
  • Oilmen and Polishers: 49
  • Postmen: 74
  • Pure Finder: 41
  • Skinners: 100
  • Sugar Refiners: 17
  • Tosher: 49
  • Warehousemen: 100
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 94

Skilled Laborers

  • Accountants: 39
  • Alchemist: 47
  • Clerk: 62
  • Dentists: 30
  • Educators: 93
  • Engineers: 43
  • Gardeners: 30
  • Mages: 23
  • Plumbers: 34
  • Pharmacist: 36
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 43
  • Civil Clerks: 71
  • Civic Iudex: 35
  • Consultants: 20
  • Exorcist: 69
  • Fixers: 36
  • Kami Clerk: 61
  • Landlords: 61
  • Lawyers: 37
  • Legend Keepers: 53
  • Militia Officers: 240
  • Monks, Monastic: 97
  • Monks, Civic: 91
  • Historian, Oral: 74
  • Historian, Textual: 37
  • Policemen, Sheriffs, etc.: 67
  • Priests: 135
  • Rangers: 40
  • Rat Catchers: 47
  • Scholars: 48
  • Spiritualist: 61
  • Slayers: 17
  • Storytellers: 113
  • Military Officers: 100

Cottage Industries

  • Brewers: 91
  • Comfort Services: 120
  • Enchanters: 34
  • Herbalists: 36
  • Jaminators: 104
  • Needleworkers: 97
  • Potters: 52
  • Preserve Makers: 89
  • Quilters: 44
  • Seamsters: 148
  • Spinners: 94
  • Tinker: 35
  • Weaver: 76

Artists

  • Actors: 32
  • Architects: 12
  • Bards: 50
  • Costumers: 18
  • Dancers: 35
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 32
  • Inlayers: 30
  • Musicians: 94
  • Painters, Art: 16
  • Playwrights: 33
  • Sculptors, Art: 27
  • Wood Carvers: 107
  • Writers: 107

Produce Industries

  • Butter Churners: 115
  • Canners: 86
  • Cheesmakers: 100
  • Ice Merchants: 14
  • Millers: 60
  • Picklers: 51
  • Smokers: 39
  • Stockmakers: 35
  • Tobacconists: 46
  • Tallowmakers: 71

11675 of Híhkshjèf Ji̊ Qi̊v's population work within a Foundational Occupation.

17413 of Híhkshjèf Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2189 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Híhkshjèf Ji̊ Qi̊v is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Híhkshjèf Ji̊ Qi̊v is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Híhkshjèf Ji̊ Qi̊v was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Híhkshjèf Ji̊ Qi̊v lost 285 people, 336 livestock, and 20 buildings. The conflict ended after roughly 54, when members of Híhkshjèf Ji̊ Qi̊v's militia enacted an operation to defend a particular solgiers group from enemy attack. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Híhkshjèf Ji̊ Qi̊v's forces. The war is remembered in legend by Híhkshjèf Ji̊ Qi̊v's bards, historians, and legend keepers.

History